PERANCANGAN GAME QUIZ PENGENALAN NEGARA DAN BUDAYA ASIA TENGGARA BERBASIS APLIKASI MENGGUNAKAN CONSTRUCT 2 UNTUK MELATIH WAWASAN GLOBAL
dc.contributor.author | Oka, Valdi Valdhano | |
dc.date.accessioned | 2025-07-09 | |
dc.date.available | 2025-07-09 | |
dc.date.issued | 2024 | |
dc.identifier.uri | https://repositori.unhar.ac.id/handle/1488/perancangan-game-quiz-pengenalan-negara-dan-budaya-asia-tenggara-berbasis-aplikasi-menggunakan-construct-2-untuk-melatih-wawasan-global | |
dc.description.abstract | In learning global insights, quiz games offer a more dynamic and engaging approach compared to conventional methods. Through interactivity, motivation, instant feedback, access to various perspectives, critical thinking skill development, and flexibility, quiz games can enhance participants' understanding of global issues in a more effective and enjoyable way. By utilizing technology and gamification principles, quiz games can become a valuable tool in building deeper and broader global insight. Southeast Asia is a region rich in cultural, historical, and linguistic diversity. The Southeast Asian countries include Indonesia, Malaysia, Thailand, Vietnam, the Philippines, Cambodia, Singapore, Myanmar, Laos, Timor-Leste, and Brunei Darussalam. The Learning Method of Introducing Southeast Asian Countries and Cultures through the Multimedia Development Life Cycle (MDLC) Method. Keywords: Global Insight, Quiz Games, Southeast Asia, MDLC | en_US |
dc.language.iso | en | en_US |
dc.publisher | Universitas Harapan Medan | en_US |
dc.subject | PERANCANGAN GAME QUIZ | en_US |
dc.title | PERANCANGAN GAME QUIZ PENGENALAN NEGARA DAN BUDAYA ASIA TENGGARA BERBASIS APLIKASI MENGGUNAKAN CONSTRUCT 2 UNTUK MELATIH WAWASAN GLOBAL | en_US |
dc.type | Skripsi | en_US |
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