PERANCANGAN APLIKASI VIRTUAL REALITY BANGUN RUANG ( BALOK, KUBUS, DAN BOLA ) DENGAN MENGGUNAKAN APLIKASI BLENDER DAN UNITY 3D DENGAN MENGGUNAKAN VR BOX

dc.contributor.authorArdhana,Fahri
dc.date.accessioned2024-04-02
dc.date.available2024-04-02
dc.date.issued2023
dc.identifier.uri https://jurnal.harapan.ac.id/index.php/Jikstra/article/view/855
dc.description.abstract Virtual Reality (VR) applications have become a technology that has become increasingly popular and developed rapidly in recent years. Virtual Reality allows users to experience and interact with immersive and immersive virtual environments. One interesting use of Virtual Reality is in learning geometric shapes (blocks, cubes and balls). Learning to build space usually only takes the form of pictures which are limited to teaching materials, either books or modules. The Blender and Unity 3D applications can be used in designing virtual reality building applications. Blender is a powerful open source software for 3D modeling and animation. Keywords: Virtual Reality, Build Space, Applications, Animation, Users en_US
dc.language.isoenen_US
dc.publisherUniversitas Harapan Medanen_US
dc.subjectAPLIKASI VIRTUAL REALITY en_US
dc.titlePERANCANGAN APLIKASI VIRTUAL REALITY BANGUN RUANG ( BALOK, KUBUS, DAN BOLA ) DENGAN MENGGUNAKAN APLIKASI BLENDER DAN UNITY 3D DENGAN MENGGUNAKAN VR BOXen_US
dc.typeSkripsien_US


File In This Item

No Thumbnail
Name a439072221ae87e3d48528056460bd9bFahri Ardhana.docx
Size 1248974 Mb
Format application/vnd.openxmlformats-officedocument.wordprocessingml.document
Description peer_review
Peer Review

This item appears in the following Collection(s)

Skripsi [1281]

Show Simple Item Record