GAME PETUALANGAN BELAJAR BAHASA INGGRIS BUAH-BUAHAN UNTUK ANAK-ANAK DENGAN PEMANFAATAN TEKNOLOGI AUGMENTED REALITY

dc.contributor.authorNasution, Muhammad Nawawi
dc.date.accessioned2024-03-06
dc.date.available2024-03-06
dc.date.issued2023
dc.identifier.uri https://jurnal.harapan.ac.id/index.php/Jikstra/article/view/847
dc.description.abstract Information technology was developed by humans in prehistoric times and functions as a system for recognizing the forms they are familiar with. They describe the information they get on cave walls, about hunting and the animals they hunt. Until now, information technology continues to develop, but its delivery and form are more modern. Technology can be interpreted as all processes carried out in an effort to realize something rationally. In this case, what is meant by something can be an application, machine, data or game. One way that can be done to integrate learning with technology that is interesting, fun, flexible and easier for students to accept is by using games in the learning process. Keywords: Augmented Reality; Education Apps; English en_US
dc.language.isoenen_US
dc.publisherUniversitas Harapan Medanen_US
dc.subjectGame Edukasi en_US
dc.titleGAME PETUALANGAN BELAJAR BAHASA INGGRIS BUAH-BUAHAN UNTUK ANAK-ANAK DENGAN PEMANFAATAN TEKNOLOGI AUGMENTED REALITYen_US
dc.typeSkripsien_US


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