dc.description.abstract |
Technology is developing so fast this is due to the many human needs in processing information so that the information can be conveyed quickly and accurately which can be used both inside and outside working hours. One of the technological developments that are increasingly developing is animation which is now developing into three-dimensional (3D). Animations that are made seem to be very real. One application that is widely used to create a 3D animation is Blender. Blender is an Open Source application that is used to build and create 3D animations. In Blender rendering, there are 2 commonly used techniques, namely Render Cycles and Render Workbench. Therefore, in the current study, we will use a 3D simulation video facing an earthquake where 3D objects and scenes contained in the 3D simulation facing an earthquake will provide different compositions to obtain the given material. the results of the analysis can provide solutions for 3D Architectural Designer and 3D Modeling Specialist as well as areas of work related to the 3D Rendering and Simulation process in dealing with earthquakes that can be used as information for the community.
Keywords:Blender, Workbench, Cycles, Animation, 3D Graphics
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