APLIKASI GAME EDUKASI PENGENALAN NAMA BENDA DALAM BAHASA JEPANG DENGAN METODE GAME DEVELOPMENT LIFE CYCLE BERBASIS ANDROID

dc.contributor.authorKurniawan, Ryandra Radifa
dc.date.accessioned2023-03-16
dc.date.available2023-03-16
dc.date.issued2021
dc.identifier.uri https://jurnal.harapan.ac.id/index.php/Jikstra/article/view/457
dc.description.abstract The development of information and communication technology in the field of education can turn abstract learning into concrete through android-based learning media. Android is a new generation of mobile features that are really open to doing a development that is in accordance with the wishes that developers want to develop. The development of learning media requires software development methods, one of which is the Game Development Life Cycle (GDLC) method. Game Development Life Cycle (GDLC) is a method that handles game development from start to finish. This educational game contains elements of text, images, audio and 3D animation that are designed as attractive as possible to increase the attraction for beginners in learning Japanese. In making this educational game using Adobe Photoshop and Unity 3D software. The purpose of this study is to help beginners learn to know more about recognizing object names in Japanese with an attractive appearance and provide a different atmosphere and learning method. The final result of this research is the creation of an educational game of Recognizing the Names of Objects in Japanese as an Android-based Learning Media. Key Words : Educational Games, Object Recognition, Game Development Life Cycle, 3D Animation, Interactive Multimedia, Android en_US
dc.language.isoenen_US
dc.publisherUniversitas Harapan Medanen_US
dc.subjectGame Edukasien_US
dc.titleAPLIKASI GAME EDUKASI PENGENALAN NAMA BENDA DALAM BAHASA JEPANG DENGAN METODE GAME DEVELOPMENT LIFE CYCLE BERBASIS ANDROIDen_US
dc.typeSkripsien_US


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