GAME EDUKASI PEMBELAJARAN BAHASA JEPANG MENGGUNAKAN ALGORITMA SUFFLE RANDOM BERBASIS ANDROID

dc.contributor.authorPurba, Widia Sari Arezda
dc.date.accessioned2023-03-03
dc.date.available2023-03-03
dc.date.issued2022
dc.identifier.uri https://prosiding.snastikom.com/index.php/SNASTIKOM2020/article/view/16/12
dc.description.abstract Games are widely used as learning media for children so that they are not boring and can create an effective and interesting atmosphere. In the field of education, games are used as a place for games to hone thinking and memory in the learning process. It is known that by using games in the learning process that involves computers, it can increase achievement and motivation to learn. One of them is a game with an educational genre that can have a fun impact on learning and a game is useful because it has good visualization and is not boring. This study utilizes Japanese language learning games to be a solution to the problem of learning Japanese by Indonesian people due to different accents and cultural diversity. This learning game was built using Unity 3D software, where this research will aim to produce an Android-based Japanese language learning educational game and apply the random suffle algorithm to the question feature. Keywords: Game, Japanese, learning en_US
dc.language.isoenen_US
dc.publisherUniversitas Harapan Medanen_US
dc.subjectGame Edukasien_US
dc.titleGAME EDUKASI PEMBELAJARAN BAHASA JEPANG MENGGUNAKAN ALGORITMA SUFFLE RANDOM BERBASIS ANDROIDen_US
dc.typeSkripsien_US


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