3D ANIMASI PENTINGNYA MENJAGA KESEHATAN DI ERA ENDEMI

dc.contributor.authorDalimunthe, Khairunnisa
dc.date.accessioned2022-12-07
dc.date.available2022-12-07
dc.date.issued2022
dc.identifier.uri https://jurnal.harapan.ac.id/index.php/Jikstra/article/view/599
dc.description.abstract 2020 showed a large number of deaths due to Covid-19. The virus is a mysterious case of pneumonia first reported in Wuhan, Hubei Province. Covid-19 entered Indonesia on March 2, 2020, where there were two cases. Due to the lack of understanding of the community in today's endemic era, this is the author's motivation to make animated videos as a means of education in the community using the Blender application. By utilizing animation media, people are expected to be able to increase self-awareness to always maintain health in today's endemic era. Key Words: Covid-19, Animated Video, Endemic en_US
dc.language.isoenen_US
dc.publisherUniversitas Harapan Medanen_US
dc.subject3D ANIMASI en_US
dc.title3D ANIMASI PENTINGNYA MENJAGA KESEHATAN DI ERA ENDEMIen_US
dc.typeSkripsien_US


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