3D ANIMASI PENTINGNYA MENJAGA KESEHATAN DI ERA ENDEMI
dc.contributor.author | Dalimunthe, Khairunnisa | |
dc.date.accessioned | 2022-12-07 | |
dc.date.available | 2022-12-07 | |
dc.date.issued | 2022 | |
dc.identifier.uri | https://jurnal.harapan.ac.id/index.php/Jikstra/article/view/599 | |
dc.description.abstract | 2020 showed a large number of deaths due to Covid-19. The virus is a mysterious case of pneumonia first reported in Wuhan, Hubei Province. Covid-19 entered Indonesia on March 2, 2020, where there were two cases. Due to the lack of understanding of the community in today's endemic era, this is the author's motivation to make animated videos as a means of education in the community using the Blender application. By utilizing animation media, people are expected to be able to increase self-awareness to always maintain health in today's endemic era. Key Words: Covid-19, Animated Video, Endemic | en_US |
dc.language.iso | en | en_US |
dc.publisher | Universitas Harapan Medan | en_US |
dc.subject | 3D ANIMASI | en_US |
dc.title | 3D ANIMASI PENTINGNYA MENJAGA KESEHATAN DI ERA ENDEMI | en_US |
dc.type | Skripsi | en_US |
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