dc.description.abstract |
Roses are among the most popular ornamental plants, recognized by plant enthusiasts and even by the general public. The distinctive shape and fragrance of their flowers make roses easily identifiable. The cultivation history of roses dates back thousands of years before the Common Era. Introducing roses can also be done through educational games, as society becomes more environmentally conscious and aware of nature, utilizing modern technology for learning media, such as a book or other media. The recognition of rose varieties through technology is expected to help people learn more about the different types of roses.There are two perspectives on this digital educational game. Firstly, the learner's viewpoint, considering how someone can learn from the game. Secondly, the educator's perspective on how to teach using the game. The media uses Android technology and focuses on introducing rose varieties, featuring pictures of roses, their Latin names, and characteristics. This is intended to captivate the interest of children, students, and the general public in recognizing various types of roses.Data collection techniques include observation, interviews, and literature review. The educational game application is designed using UML use case and activity diagrams, and the interface is designed starting from the main game view. Implementation is carried out using Unity, incorporating C# script functions, and game testing is performed through black box testing in the final stages of game development. Respondent answers to 10 questionnaire questions are presented in a diagram to visualize the percentage range of respondent answers.
Key Word: rose, ornamental plant, educational game, technology, Unity.
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