PEMANFAATAN AUGMENTED REALITY (AR) SEBAGAI MEDIA INTERAKTIF DALAM PAMERAN SENI LUKISAN

dc.contributor.authorSutrisna
dc.date.accessioned2025-02-26
dc.date.available2025-02-26
dc.date.issued2024
dc.identifier.uri https://ejurnal.seminar-id.com/index.php/jogtc/article/view/6437
dc.description.abstract Art exhibitions as a means of displaying creative works require innovation in interactions between visitors to works of art. Currently, the use of augmented reality (AR) in art exhibitions is increasingly relevant and attracting attention as an interactive medium. However, implementation challenges remain, including a lack of visitor engagement and limited physical space. The proposed solution is to use a marker-based tracking method in AR, which allows the integration of artwork with the environment through visual markers. This method allows visitors to interact directly with the artwork via their mobile devices. In this context, the marker-based tracking method uses physical and visual markers, such as images or certain objects, to trigger AR elements. Visitors can access additional content, such as information about the artwork, multimedia interactions, or dynamic visualizations, by pointing their devices at designated markers. This creates a new dimension in fine art, allowing visitors to interact directly with the artwork through an additional digital layer. The result is increased visitor interaction and participation in art exhibitions, resulting in a more immersive and dynamic experience. It is hoped that this system will broaden appreciation of art, encourage discussion, and enrich the visitor experience. The main goal is to enrich visitors' experiences in understanding, appreciating, and enjoying works of art through interactive and innovative technology. Thus, the use of AR in art exhibitions with the marker-based tracking method not only creates a creative and immersive experience but also opens up new potential in connecting art and technology to create a richer and more memorable experience. Keyword: Augmented Reality, Marker, Art Exhibition. en_US
dc.language.isoenen_US
dc.publisherUniversitas Harapan Medanen_US
dc.subjectAUGMENTED REALITY en_US
dc.titlePEMANFAATAN AUGMENTED REALITY (AR) SEBAGAI MEDIA INTERAKTIF DALAM PAMERAN SENI LUKISANen_US
dc.typeSkripsien_US


File In This Item

No Thumbnail
Name cdb81fa9797e3cbe980eec27dce53d2dSutrisna.docx
Size 864650 Mb
Format application/vnd.openxmlformats-officedocument.wordprocessingml.document
Description peer_review
Peer Review

This item appears in the following Collection(s)

Skripsi [1445]

Show Simple Item Record