PERANCANGAN APLIKASI GAME CATUR MENGGUNAKAN METODE BREADTH FIRST SEARCH BERBASIS ANDROID

dc.contributor.authorPurba, Ade Lestari
dc.date.accessioned2024-10-21
dc.date.available2024-10-21
dc.date.issued2023
dc.identifier.uri https://journal.aira.or.id/index.php/cosie/article/view/871
dc.description.abstract Chess is a game that relies on the brain's thinking ability. The current chess game problem is difficult to solve because it is an NP-complete problem. Until now, many programmers are looking for the right algorithm to make chess games, one of which is the Alpha Beta Pruning algorithm, which is a search algorithm used to reduce the number of nodes through an evaluation process. As with the Min-Max algorithm, the Alpha Beta Pruning algorithm is an algorithm for finding the optimal solution to a problem. This study will use the Breadth First Search algorithm to search for the best path in a chess game on the computer side, making it difficult for users to finish the game easily. Keywords: Chess, Game, Algorithm en_US
dc.language.isoenen_US
dc.publisherUniversitas Harapan Medanen_US
dc.subjectAPLIKASI GAME CATUR en_US
dc.titlePERANCANGAN APLIKASI GAME CATUR MENGGUNAKAN METODE BREADTH FIRST SEARCH BERBASIS ANDROIDen_US
dc.typeSkripsien_US


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