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This study aims to overcome obstacles in learning computer network practice at SMK Istiqlal by developing Augmented Reality (AR)-based learning media with marker based tracking. Augmented Reality technology is used to provide an interactive learning experience through visualization of 3D models of computer networks, which students can access in their physical environment using Android devices. This method integrates natural feature tracking to increase student engagement and understanding of the practice material. The development process includes needs analysis, design, development, implementation, and evaluation. The test results show that this learning media not only increases students' interest in computer network material but also significantly deepens their understanding and practice skills. Surveys and observations confirm that students feel more motivated and helped in understanding complex concepts after using this Augmented Reality-based application. This study concludes that AR can be an effective solution to improve the quality of practical learning at SMK Istiqlal, preparing students to face the challenges of the world of work with more confidence and skill.
Keywords: Augmented Reality, Interactive Learning, Computer Network, Marker Based Tracking, SMK Istiqlal.
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